(Formerly known as One Shot Radiance. Some parts of the website and code still refer to it as One Shot Radiance OSR)
Welcome to the pbrt-v3-DRC wiki.
Deep Radiance Caching is an experimental rendering engine based on PBRTv3 that uses a neural network to predict indirect illumination, with full Global Illumination support, support for a wide range of materials, and no need for precomputation.
Deep Radiance Caching is capable of high performance Global Illumination with a very low noise level, and is a useful biased ray tracer for use cases that don't require physically correct output, but need noise-free indirect illumination that looks convincing in most cases.
I have written a paper about the project, and I will add a link to it once its review process is completed and it is approved (hopefully!).
There are different ways to obtain PBRTv3-DRC:
A blender installable package with all PBRT binaries included.
Tested on Ubuntu linux 64bit
Blender exporter only. Compatible with vanilla PBRT.
Info about the Deep Radiance Caching modification of PBRTv3 will be published once the paper is approved (expected for October 2018).